I hate the way that breasts work in the game, but there were so many other features that I should be able to look past that. I was always looking at her back and the only time that the ridiculous chest physics reared its ugly head again was when I was talking to NPCs whose chest would bounce even if the character themselves hadn’t moved. Once I was in the game, things seemed a lot more simple since I didn’t have to look at my character from the front. Try to imagine, if you can, moving your character’s image around and her breasts look like they’re doing the wave. Strike one, ArcheAge. Even more strange, her breasts would move independent of each other. Even turning my character so I could get a side view of them would have her breasts bouncing like she’d just done a hundred jumping jacks while not wearing a bra. It’s not that they’re the enormous melons held on with a teensy bit of tape that you can find in some games, but they jiggle like Jello on a spoon. If you’re going to play a woman in ArcheAge, the first thing that you’re going to notice is the boobs. I was driven out of WoW by the toxic behavior toward women ( like Kit was), and have been whispered sexually explicit comments in many other MMOs. Even in Pico, which is an adorable game where everyone is a little chibi person, there were people making sexually explicit or homophobic comments in the chats. I always like to start with a character who is a woman since it will (sadly) give me a better idea of just how bad the game and/or community can be. With the game boasting this many features, I was dying to like it.īut like most MMOs that I’ve tried more recently, ArcheAge tripped over the first hurdle when I was on the character creation screen. We could farm, build combat, go on trade missions where we were trading our own goods, have a ship and go on navel missions, or even have epic naval battles where we tried to sink enemy ships. We wouldn’t spend 30+ hours waiting for any other game to get good, so why should we slog through an MMO? First impressions are incredibly important and the mechanics even more so when it comes to MMOs, since that’s what you’re going to be doing over and over again.ĪrcheAge sounded like it was revolutionary and full of fresh game ideas that would make it my new favorite MMO. While I’ve been told by some of my friends that I have to be willing to put in the time for an MMO to get good, I don’t see why it should have to be that way. I never got far enough in the game to see it. With your house built, you could grow crops and build trade goods that would actually feel more rewarding than clicking a button to craft a piece of gear that you would ultimately just sell to a vendor.īasically, from what I read, it sounded like a cross between WoW, Clash of Clans, Grand Theft Auto (medieval fantasy edition), and FarmVille. I just had to see how they were going to pull this off. When I first found out about ArcheAge, I was really excited. From what I understood before playing, ArcheAge was a very sandbox-y kind of MMO, which allowed us to have a truly player-driven economy where you could go out questing and fight monsters for loot, or buy a plot of land to build your house on. When these moods hit, I definitely don’t want to go back to World of Warcraft and Guild Wars 2-they just aren’t cutting it, so I go looking for some free-to-play MMOs. I go through these periods where I’m desperately looking for MMOs to play.
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